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The post Wolcen Lords of Mayhem Build Guide: Oracle of Flames appeared first on Fextralife.


In this Wolcen Lords of Mayhem Build Guide were going to be covering a beginner Mage Build that focuses on the use of Fire to nuke down enemies from a distance. Wolcen has a complex Passive Skill tree (Gate of Fates) that can be difficult to figure out, and many mechanics are not always easy to min/max. In this Build Guide I’ll explain how to get the most from this Build, so if you’ve been struggling to find a good Mage Build, then this Guide is for you.

Wolcen Lords of Mayhem Build Guide: Oracle of Flames

The general concept behind this guide is using the skill Consuming Embers to take down large groups of enemies and bosses from a distance or at close range. The fireball cast when using this Skill is considered a “Projectile” and we use that to our advantage. There are many Passive Skills in the Gate of Fates that increase Projectile Damage, and when combined with Skills that increase Spell Damage you can make Consuming Embers hit for respectable damage.

But that’s not all. Additionally, Staffs shoot Projectiles from them, so they also gain increased damage from these Passive Skills. This means you double dip on the effectiveness of these passives, because that is the weapon type that we use for this Build. It’s really win/win.

When combat begins you’ll open with Consuming Embers and just spam it until you run out of Willpower, at which point you’ll swap to your Staff to gain back some Willpower. You’ll alternate between Staff and Consuming Embers as necessary, only using Skills like Aether Jump when necessary.  You’ll be surprised to find that your Staff will do very good damage as well, and you might even favor it in some cases.

Oracle of Flames Attributes

Mages probably benefit the most from Ferocity, Agility and Wisdom. Ferocity will increase your Critical Chance with both Consuming Embers and Staff, Agility will increase Attack Speed and Cast Speed, and Wisdom increases your Ailment Chance, which in this case would be Burning. We are not overly concerned with Burning early on in the game, because you want to kill enemies in one or two Fireballs, and not wait for them to burn out. Invest in Wisdom later on in the game, when the Burning Status helps to take down enemies that don’t die easily.

Attributes in Wolcen Lords of Mayhem suffer from diminishing returns, so it’s best to alternate between Ferocity and Agility to lessen the amount you will suffer from it. Both Agility and Ferocity  will passively increase the damage of Consuming Embers by a linear amount as well, so there is no advantage in pumping one over the other, unless you have a personal preference. Some players like to cast a bit faster and some like to hit a bit harder, and as long as the values of both are close you can favor one a little bit.

You gain 0.5% damage for each point in any Attribute.

Oracle of Flames Active Skills

In this section we’ll take a look at what Skills should be on your Skill bar to make this Build work. Because you will be spamming Consuming Embers, there is some wiggle room in what you can put, so I’ll only include the ones that I feel are a must. The rest you can add as you see fit.

Consuming Embers

This whole build revolves around this Skill, so this is a no brainer. This Skill, like a couple of other Spells is considered a Projectile, so gains damage from passives that increase Projectile Damage. It also has a nearly instant cast with no cooldown, so can be spammed at will as long as you have the Willpower.

I like to take the Meteor Shower Skill Modifier as soon as I can to add an additional Projectile, which fans out slightly. Once you gain Archion’s Teachings this will increase to 3 Projectiles, albeit for reduced damage, and will cause the spell to fan out even more. This makes it ideal to take out packs of enemies, and works well at “Shotgunning” Bosses when point blank and you can hit them with all 3 Projectiles at once.

Arsonists Daydream is nice for the reduced Willpower Cost, allowing you to spam a bit more before you have to switch to Staff attacks. It’s also good to pick up passives that increase damage like Passions Aflame and Immolator when you can. Later on in the game you’ll probably want to take Exposing Flames because Burning will become much more useful.

Fractal Reunification will actually increase the damage of this ability by a decent amount depending on how you are equipped. It costs 3 Skill Modifier Points though, so you’ll need at least 5 before you can use it and Meteor Shower. The damage increase won’t be overly noticeable if you’ve been gathering Fire Damage gear, but if you have something that improves Lightning Damage specifically then it will outperform the Fireballs.

Livor Mortis

Livor Mortis is extremely tanky and is a great way to keep enemies off you while you nuke them down in harder fights. You’d be surprised how much damage it can take before it goes down, even with no points into the Plaguebringer Passive Skill Tree. And even then, you can recast it nearly instantly.

I like to take passives that increase its Health and Threat. These are Glutton Undying, Foul Guardian, Sacrifice and Token of Shame. Make sure to keep this out at all times, you never know when you might need it.

Aether Jump

One of the weaknesses of Mage Builds is that they are squishy, and we are not prioritizing Stamina Management so you will run out of Dodge Rolls in harder fights, like Bosses and die. The solution to that is Aether Jump. It allows you to teleport instantly, and doesn’t cost Stamina. By alternating between rolling and Aether Jump you can get yourself out of some tight jams when you need to.

You’ll want to take passives that reduce the cooldown of this ability so that you can use it more frequently, because it has quite a long cooldown by default. Passives that do this are Continuum Expertise and March of the Devourers. March of the Devourers removes the cooldown completely for increased cost, so make sure if you take this passive then you take others that reduce the Willpower cost or give you Willpower back when you teleport.

Spirits of the Mind has a natural synergy with this Build as well because it can apply the Burning Status Ailment. I’d advise taking this passive later on in the game though, when you’re invested some points into Wisdom and some points into Ailment Damage in the Gate of Fates.

Bulwark of Dawn

This ability is a great way to heal yourself, which you will need to do from time to time when your Potion is on cooldown. Additionally, it can provide other benefits that make it worth having for a squishy Mage. It’s also good in a party, as it can heal other players.

The best two Skill Modifiers for this Skill are Divine Omnipresence and Aegis of Hope. Divine Omnipresence will make the ability follow you around, ensuring you are always being healed while it is active, which you generally need if you’re using this Skill anyway. Aegis of Hope will provide additional Resistances, helping to reduce your damage. Be sure to take passives that increase the Duration of this Skill as well, to further increase its effectiveness.

Oracle of Flames Passive Skills

Figuring out how to align your Gate of Fates is one of, if not the hardest part of making a Build in Wolcen, and generally takes a respec or two before gotten right. In this section, I want to show you how I’ve set this up for maximum performance.


Scholar is the natural choice to begin for any spell caster, and you don’t gain Consuming Embers immediately, so this will allow you to boost damage of Annihilation until you gain it. You don’t want to focus on the unique nodes here, but instead pick up the passives Heightened Concentration, and Adept, making your way into the Ranger Skill Tree. These passives increase your Spell Damage, Ailment Damage, Spell Casting Speed and overall Damage, so they are great for any Mage Build. Eventually you’ll pick up Emotional Intelligence and Steadfast as well, but not until later on in the game.


The goal within Ranger is to get to Archion’s Teachings as quickly as possible to gain an additional Projectile. You want to follow the Shoot to Kill path to get there, and take Deadly Aim and Bullseye, which are right next to it after getting there. Next you want to move towards Safe From Afar, grabbing Puncturing Shot, which really helps to boost your damage. Come What May is the next goal, as it helps in tight situations where there are a lot of enemies nearby.


After Ranger you’ll head into the Warlock Tree via Scholar, finally picking up Emotional Intelligence and Steafast. This Tree is just full of great passive for a mage. Elemental Damage increases, Spell Cost Reduction, Spell Damage, more Willpower and also some passives that help your surviveability by boosting your Force Shield. You can spend 15 points easily in this tree, and you should aim to grab at least Reining in the Darkness, Faith Leech and Duty to Exterminate.

Oracle of Trinity

Next you’ll be moving into the Oracle of Trinity Skill Tree grabbing the passives you prefer, but you definitely want to get Omnitempest, Precarious Flesh, and Immolation. This is another tree that you can spend 10 plus points in easy, so you’ll be investing there for awhile.


The next tree you’ll place points into is Sentinel in order to pick up some more Projectile Damage and Attack/Cast Speed. Backline Raider is an excellent pickup, and you can even take this one earlier in the game if you want, sacrificing some damage earlier on for quicker attacks. This will also grant you access to the Cabalist Skill Tree with just a handful of points, which will be the last part of this Build.


Cabalist is the last stop for this Build and deals mainly with Ailments and Ailment damage, which you will want at this point. There are also some nice passives that provide Spell Damage and Spell Cost Reduction, as well as Force Shield, which synergize nicely. Make sure to avoid Insidious Decay or you’ll further reduce the damage of your Projectiles.

Oracle of Flames Equipment

In this section we’ll be covering the type of equipment that you want for the Oracle of Flames Mage Build. Flat Damage increases of Fire, Frost and Lighting are important because all modifiers are additive, not multiplicative, meaning that when you do +15% Damage with Projectiles it gets added to +12% Spell Damage (+27% Damage) and then multiplied against the base value of the spell. So you need to increase this base value by finding equipment with + X Fire Damage, +Y Frost Damage or +Z Lightning Damage to make your percentage increases more valuable.

As mentioned earlier, you’ll want a Staff for this Build because they fire Projectiles and are affected by passives that increase Projectile Damage, and they will fire 2 Projectiles once you have Archion’s Teachings. You want to look for one with bonuses that add Flat Damage to Spells, ideally elemental, with Fire being the best once you have Immolation. Willpower Regeneration or Spell Cost Reduction are also good, as is anything that boosts damage like Critical Damage done, etc.

On your Armor you’re going to want +Elemental Damage and more Flat Damage elemental damage, with again Fire being the best. You’re going to want to look for Armor with Force Shield on it, because many of the passives you’ll take in the Gate of Fates will improve this. Additionally, you’ll want sockets of Offensive II and and Support I, II, and 3. Offensive II will allow you to add Elemental Damage to your Spells, and Support sockets will allow you to increase your Fire Damage or improve your Willpower management. You can re-roll good pieces of Armor at Zanafer Stark if you need to.

Final Tips

Make sure you keep and reclaim Topazs whenever you find them. They will allow you to add Fire Damage, both flat and percentage to Armor and Weapons. Check Zanafer Stark when you return to town to see if her refreshed inventory contains them and buy them when you can. Amethysts are also worth keeping for the Support slots.

Remember that only Skills on your Skill Bar will gain experience, so if there are other spells you wish to use then place them there so they level up as you make your way through the campaign. If you’re not sure what you want to put in your other 2 spell slots, play around with Spells and see what you like.

Remember to level up Consuming Embers using extra Primordial Affinity at Demetra. Players have a tendency to hold onto it and not do anything with it, when they could be using it to unlock extra Skill Modifier points for their Skills, and Consuming Embers only gets stronger and stronger, so level it up manually when you have extra Primordial Affinity.

Lastly, if you are having trouble with a certain boss go farm a bit in a previous area for extra gear and some experience. You can level up fairly quickly early on, and gaining extra passive skill points can really help out. Oh, and don’t forget you can respec if you need to as well!

Be sure to check out our other Wolcen Lords of Mayhem Guides, and stay tuned for more Builds, including Beginner and End Game Builds.

The post Wolcen Lords of Mayhem Build Guide: Oracle of Flames appeared first on Fextralife.